eSports in Higher Education (Webcast Recording)

$350.00

Digital Recording – 60 minute recording

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SKU: 1218-esports-on-demand Category:

The eSports industry is rapidly growing, and it has already started intersecting with higher education in meaningful ways: over 50 colleges and universities have created competitive eSports athletics programs, and that number is only going to continue to rise.

Join us for a webcast that will examine in-depth case studies of how two universities created eSports programs on their campuses. You will hear tips and lessons learned around the following topic areas, all of which are key to getting a strong eSports program up and running:

  • Starting the eSports conversation on your campus
  • Recruitment of eSports athletes
  • Provision of scholarships
  • Infrastructure: space and technology
  • Student support considerations

Who Should Attend

This webcast is intended for anyone working at a college or university who is interested in learning more about eSports in higher education. If you are considering starting a competitive eSports program on your campus, this webcast will be especially beneficial.

Agenda

During the webcast, our instructors will share lessons learned and tips for other universities looking to start eSports programs in the following topic areas:

  • Starting the eSports conversation on your campus
  • Recruitment of eSports athletes
  • Provision of scholarships
  • Infrastructure: space and technology
  • Student support considerations

Instructors

Jarrett Fleming, Assistant AD Athletics & Recreation, Maryville University

Chris Haskell, Director of eSports, Department of Educational Technology, Boise State University