Key Considerations for Virtual Reality (VR) Implementations for Student Learning

Key Considerations for Virtual Reality (VR) Implementations for Student Learning


Overview

Most colleges and universities are either not using virtual reality (VR) or are using it in more token ways. Yet, according to the Gartner Hype Cycle for Emerging Technologies 2018 report, these technologies are rapidly reaching a much more mature stage – holding more promise for higher education and student learning than ever before. For most institutions, however, this promise of VR in student learning is still unrealized.

That’s why we’ve designed a collection of webcasts and resources to help you explore how VR might fuel better learning outcomes. See below which of our webcasts and resources you and your team qualify for based on your membership status.

Who should attend?

Anyone involved in VR implementations for student learning will benefit from this session, including academic leaders, faculty, and instructional / information technologists. While we may briefly discuss augmented reality (AR) and simulation, we will not focus on them.