4 Things STEAM Could Achieve on Your Campus
Ask any ten academic professionals, “What is STEAM?” and you are likely to get ten different answers. Yet, intuitively, they would agree that STEAM is important and probably have incorporated at least one STEAM facility into their master planning. (Broadly speaking, STEAM represents the productive intersection of STEM with the arts and humanities. Other definitions for STEAM are equally valid – one size does not fit all.) I do believe that any plan to bring STEAM programming and facilities to a campus will benefit tremendously from a step back to consider the ‘why’: To prime your thinking, I offer four possible outcomes for a STEAM program at your college and university and some examples of how these outcomes are pursued at my own institution, Virginia Tech. 1. Promoting inter- and trans-disciplinarity Collaborations among scientists, engineers, artists, and scholars of the humanities bring a much larger toolkit of skills, techniques, and strategies to address complex problems. For example, at Virginia Tech’s Institute for Creativity, Arts, and Technology (ICAT) housed within the Moss Arts Center, current projects include a collaboration between educators, civil engineers and visual artists to develop 3D technology to automatically measure and map cracks on highway bridges to more […]